Another video you may find fascinating: http://www.youtube.com/watch?v=A0PZjSlMYD4 it deals with tips for leveling quick in mw2, delight in.
I receive alot of questions regarding prestige mode. This video attempts to answer some of those questions. My stats are 100% legit, I average 2 days per prestige now. Guide is underway.
Thankfully, Infinity Ward took all of the criticism toward CoD4(mw) and the praise for CoD5(w@w) and fine tuned their shooter. The default run speed is a bit slower, maps are MUCH larger. The perks are a bit more balanced, Martyrdom and LastStand aren’t as much of a factor anymore as you’d have to die a few times in a row to trigger them now – it’s now a Deathstreak perk, and one or the other. Tactical nukes won’t be as simple as some have feared, first you have to unlock them. Where CoD4 was something I tolerated because friends played it, CoD6 may have started as a peer pressure buy as well, but I’ve embraced it.
But now we of the superior console camp; the Sony Playstation3 owners, have to wonder. If this game was made for the PLaystation3 exclusively, how much larger would the maps have been, or how many more people could they have squeezed into a match.
Infinity Ward, you can keep the map bundle you’re giving to the Red Ring system, they’re probably losing over a million consoles to the death ring tonight alone, but please – make a task force to see about giving the ps3 version more people in a match – since our machine can obviously handle more.
CoD6, or Modern Warfare 2 as it’s more commonly known, is a multiplatform first person shooter made by developer Infinity Ward for PC, Playstation3 and Red Ring of Death 360. A1R5N1P3R, while playing Infinity Ward’s CoD6 Modern Warfare 2 on A1R5N1P3R’s Sony Playstation3, filmed this gameplay footage off of A1R5N1P3R’s Toshiba 37″ HD LCD TV, using A1R5N1P3R’s Sony HDR-XR100 Handycam.
Limited rights reserved, this video was made by A1R5N1P3R, and as such may not be copied or showed without A1R5N1P3R’s permission. Playermade moments, though existing in the confines of a product, belong – in a limited manor – to the creator of those moments.
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